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#ifndef QGRAPHICSANCHORLAYOUT_P_H
#define QGRAPHICSANCHORLAYOUT_P_H

//
//  W A R N I N G
//  -------------
//
// This file is not part of the Qt API.  It exists purely as an
// implementation detail.  This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//

#include <QGraphicsWidget>
#include <private/qobject_p.h>

#include "qgraphicslayout_p.h"
#include "qgraphicsanchorlayout.h"
#include "qgraph_p.h"
#include "qsimplex_p.h"
#ifndef QT_NO_GRAPHICSVIEW
QT_BEGIN_NAMESPACE

/*
  The public QGraphicsAnchorLayout interface represents an anchorage point
  as a pair of a <QGraphicsLayoutItem *> and a <Qt::AnchorPoint>.

  Internally though, it has a graph of anchorage points (vertices) and
  anchors (edges), represented by the AnchorVertex and AnchorData structs
  respectively.
*/

/*!
  \internal

  Represents a vertex (anchorage point) in the internal graph
*/
struct AnchorVertex {
    enum Type {
        Normal = 0,
        Pair
    };

    AnchorVertex(QGraphicsLayoutItem *item, Qt::AnchorPoint edge)
        : m_item(item), m_edge(edge), m_type(Normal) {}

    AnchorVertex()
        : m_item(0), m_edge(Qt::AnchorPoint(0)), m_type(Normal) {}

#ifdef QT_DEBUG
    inline QString toString() const;
#endif

    QGraphicsLayoutItem *m_item;
    Qt::AnchorPoint m_edge;
    uint m_type : 1;

    // Current distance from this vertex to the layout edge (Left or Top)
    // Value is calculated from the current anchors sizes.
    qreal distance;
};

/*!
  \internal

  Represents an edge (anchor) in the internal graph.
*/
struct AnchorData : public QSimplexVariable {
    enum Type {
        Normal = 0,
        Sequential,
        Parallel
    };

    enum Dependency {
        Independent = 0,
        Master,
        Slave
    };

    AnchorData()
        : QSimplexVariable(), from(0), to(0),
          minSize(0), prefSize(0), maxSize(0),
          sizeAtMinimum(0), sizeAtPreferred(0),
          sizeAtMaximum(0), item(0),
          graphicsAnchor(0), skipInPreferred(0),
          type(Normal), isLayoutAnchor(false),
          isCenterAnchor(false), orientation(0),
          dependency(Independent) {}

    virtual void updateChildrenSizes() {}
    virtual bool refreshSizeHints(const QLayoutStyleInfo *styleInfo);

    virtual ~AnchorData() {}

#ifdef QT_DEBUG
    void dump(int indent = 2);
    inline QString toString() const;
    QString name;
#endif

    // Anchor is semantically directed
    AnchorVertex *from;
    AnchorVertex *to;

    // Nominal sizes
    // These are the intrinsic size restrictions for a given item. They are
    // used as input for the calculation of the actual sizes.
    // These values are filled by the refreshSizeHints method, based on the
    // anchor size policy, the size hints of the item it (possibly) represents
    // and the layout spacing information.
    qreal minSize;
    qreal prefSize;
    qreal maxSize;

    // Calculated sizes
    // These attributes define which sizes should that anchor be in when the
    // layout is at its minimum, preferred or maximum sizes. Values are
    // calculated by the Simplex solver based on the current layout setup.
    qreal sizeAtMinimum;
    qreal sizeAtPreferred;
    qreal sizeAtMaximum;

    // References to the classes that represent this anchor in the public world
    // An anchor may represent a LayoutItem, it may also be acessible externally
    // through a GraphicsAnchor "handler".
    QGraphicsLayoutItem *item;
    QGraphicsAnchor *graphicsAnchor;

    uint skipInPreferred : 1;
    uint type : 2;            // either Normal, Sequential or Parallel
    uint isLayoutAnchor : 1;  // if this anchor is an internal layout anchor
    uint isCenterAnchor : 1;
    uint orientation : 1;
    uint dependency : 2;      // either Independent, Master or Slave
};

#ifdef QT_DEBUG
inline QString AnchorData::toString() const
{
    return QString::fromAscii("Anchor(%1)").arg(name);
}
#endif

struct SequentialAnchorData : public AnchorData
{
    SequentialAnchorData(const QVector<AnchorVertex *> &vertices, const QVector<AnchorData *> &edges)
        : AnchorData(), m_children(vertices), m_edges(edges)
    {
        type = AnchorData::Sequential;
        orientation = m_edges.at(0)->orientation;
#ifdef QT_DEBUG
        name = QString::fromAscii("%1 -- %2").arg(vertices.first()->toString(), vertices.last()->toString());
#endif
    }

    virtual void updateChildrenSizes();
    virtual bool refreshSizeHints(const QLayoutStyleInfo *styleInfo);

    bool refreshSizeHints_helper(const QLayoutStyleInfo *styleInfo, bool refreshChildren = true);

    QVector<AnchorVertex*> m_children;          // list of vertices in the sequence
    QVector<AnchorData*> m_edges;               // keep the list of edges too.
};

struct ParallelAnchorData : public AnchorData
{
    ParallelAnchorData(AnchorData *first, AnchorData *second)
        : AnchorData(), firstEdge(first), secondEdge(second)
    {
        type = AnchorData::Parallel;
        orientation = first->orientation;

        // This assert whether the child anchors share their vertices
        Q_ASSERT(((first->from == second->from) && (first->to == second->to)) ||
                 ((first->from == second->to) && (first->to == second->from)));

        // We arbitrarily choose the direction of the first child as "our" direction
        from = first->from;
        to = first->to;
#ifdef QT_DEBUG
        name = QString::fromAscii("%1 | %2").arg(first->toString(), second->toString());
#endif
    }

    virtual void updateChildrenSizes();
    virtual bool refreshSizeHints(const QLayoutStyleInfo *styleInfo);

    bool refreshSizeHints_helper(const QLayoutStyleInfo *styleInfo, bool refreshChildren = true);

    AnchorData* firstEdge;
    AnchorData* secondEdge;

    QList<QSimplexConstraint *> m_firstConstraints;
    QList<QSimplexConstraint *> m_secondConstraints;
};

struct AnchorVertexPair : public AnchorVertex {
    AnchorVertexPair(AnchorVertex *v1, AnchorVertex *v2, AnchorData *data)
        : AnchorVertex(), m_first(v1), m_second(v2), m_removedAnchor(data) {
        m_type = AnchorVertex::Pair;
    }

    AnchorVertex *m_first;
    AnchorVertex *m_second;

    AnchorData *m_removedAnchor;
    QList<AnchorData *> m_firstAnchors;
    QList<AnchorData *> m_secondAnchors;
};

#ifdef QT_DEBUG
inline QString AnchorVertex::toString() const
{
    if (!this) {
        return QLatin1String("NULL");
    } else if (m_type == Pair) {
        const AnchorVertexPair *vp = static_cast<const AnchorVertexPair *>(this);
        return QString::fromAscii("(%1, %2)").arg(vp->m_first->toString()).arg(vp->m_second->toString());
    } else if (!m_item) {
        return QString::fromAscii("NULL_%1").arg(quintptr(this));
    }
    QString edge;
    switch (m_edge) {
    case Qt::AnchorLeft:
        edge = QLatin1String("Left");
        break;
    case Qt::AnchorHorizontalCenter:
        edge = QLatin1String("HorizontalCenter");
        break;
    case Qt::AnchorRight:
        edge = QLatin1String("Right");
        break;
    case Qt::AnchorTop:
        edge = QLatin1String("Top");
        break;
    case Qt::AnchorVerticalCenter:
        edge = QLatin1String("VerticalCenter");
        break;
    case Qt::AnchorBottom:
        edge = QLatin1String("Bottom");
        break;
    default:
        edge = QLatin1String("None");
        break;
    }
    QString itemName;
    if (m_item->isLayout()) {
        itemName = QLatin1String("layout");
    } else {
        if (QGraphicsItem *item = m_item->graphicsItem()) {
            itemName = item->data(0).toString();
        }
    }
    edge.insert(0, QLatin1String("%1_"));
    return edge.arg(itemName);
}
#endif

/*!
  \internal

  Representation of a valid path for a given vertex in the graph.
  In this struct, "positives" is the set of anchors that have been
  traversed in the forward direction, while "negatives" is the set
  with the ones walked backwards.

  This paths are compared against each other to produce LP Constraints,
  the exact order in which the anchors were traversed is not relevant.
*/
class GraphPath
{
public:
    GraphPath() {}

    QSimplexConstraint *constraint(const GraphPath &path) const;
#ifdef QT_DEBUG
    QString toString() const;
#endif
    QSet<AnchorData *> positives;
    QSet<AnchorData *> negatives;
};

class QGraphicsAnchorLayoutPrivate;
/*!
    \internal
*/
class QGraphicsAnchorPrivate : public QObjectPrivate
{
    Q_DECLARE_PUBLIC(QGraphicsAnchor)

public:
    explicit QGraphicsAnchorPrivate(int version = QObjectPrivateVersion);
    ~QGraphicsAnchorPrivate();

    void setSpacing(qreal value);
    void unsetSpacing();
    qreal spacing() const;

    void setSizePolicy(QSizePolicy::Policy policy);

    QGraphicsAnchorLayoutPrivate *layoutPrivate;
    AnchorData *data;

    // Size information for user controlled anchor
    QSizePolicy::Policy sizePolicy;
    qreal preferredSize;

    uint hasSize : 1;         // if false, get size from style.
    uint reversed : 1;        // if true, the anchor was inverted to keep its value positive
};




/*!
  \internal

  QGraphicsAnchorLayout private methods and attributes.
*/
class Q_AUTOTEST_EXPORT QGraphicsAnchorLayoutPrivate : public QGraphicsLayoutPrivate
{
    Q_DECLARE_PUBLIC(QGraphicsAnchorLayout)

public:
    // When the layout geometry is different from its Minimum, Preferred
    // or Maximum values, interpolation is used to calculate the geometries
    // of the items.
    //
    // Interval represents which interpolation interval are we operating in.
    enum Interval {
        MinToPreferred = 0,
        PreferredToMax
    };

    // Several structures internal to the layout are duplicated to handle
    // both Horizontal and Vertical restrictions.
    //
    // Orientation is used to reference the right structure in each context
    enum Orientation {
        Horizontal = 0,
        Vertical,
        NOrientations
    };

    QGraphicsAnchorLayoutPrivate();

    static QGraphicsAnchorLayoutPrivate *get(QGraphicsAnchorLayout *q)
    {
        return q ? q->d_func() : 0;
    }

    static Qt::AnchorPoint oppositeEdge(
        Qt::AnchorPoint edge);

    static Orientation edgeOrientation(Qt::AnchorPoint edge);

    static Qt::AnchorPoint pickEdge(Qt::AnchorPoint edge, Orientation orientation)
    {
        if (orientation == Vertical && int(edge) <= 2)
            return (Qt::AnchorPoint)(edge + 3);
        else if (orientation == Horizontal && int(edge) >= 3) {
            return (Qt::AnchorPoint)(edge - 3);
        }
        return edge;
    }

    // Init methods
    void createLayoutEdges();
    void deleteLayoutEdges();
    void createItemEdges(QGraphicsLayoutItem *item);
    void createCenterAnchors(QGraphicsLayoutItem *item, Qt::AnchorPoint centerEdge);
    void removeCenterAnchors(QGraphicsLayoutItem *item, Qt::AnchorPoint centerEdge, bool substitute = true);
    void removeCenterConstraints(QGraphicsLayoutItem *item, Orientation orientation);

    QGraphicsAnchor *acquireGraphicsAnchor(AnchorData *data)
    {
        Q_Q(QGraphicsAnchorLayout);
        if (!data->graphicsAnchor) {
            data->graphicsAnchor = new QGraphicsAnchor(q);
            data->graphicsAnchor->d_func()->data = data;
        }
        return data->graphicsAnchor;
    }

    // function used by the 4 API functions
    QGraphicsAnchor *addAnchor(QGraphicsLayoutItem *firstItem,
                            Qt::AnchorPoint firstEdge,
                            QGraphicsLayoutItem *secondItem,
                            Qt::AnchorPoint secondEdge,
                            qreal *spacing = 0);

    // Helper for Anchor Manipulation methods
    void addAnchor_helper(QGraphicsLayoutItem *firstItem,
                   Qt::AnchorPoint firstEdge,
                   QGraphicsLayoutItem *secondItem,
                   Qt::AnchorPoint secondEdge,
                   AnchorData *data);

    QGraphicsAnchor *getAnchor(QGraphicsLayoutItem *firstItem, Qt::AnchorPoint firstEdge,
                               QGraphicsLayoutItem *secondItem, Qt::AnchorPoint secondEdge);

    void removeAnchor(AnchorVertex *firstVertex, AnchorVertex *secondVertex);
    void removeAnchor_helper(AnchorVertex *v1, AnchorVertex *v2);

    void removeAnchors(QGraphicsLayoutItem *item);

    void removeVertex(QGraphicsLayoutItem *item, Qt::AnchorPoint edge);

    void correctEdgeDirection(QGraphicsLayoutItem *&firstItem,
                              Qt::AnchorPoint &firstEdge,
                              QGraphicsLayoutItem *&secondItem,
                              Qt::AnchorPoint &secondEdge);

    QLayoutStyleInfo &styleInfo() const;

    AnchorData *addAnchorMaybeParallel(AnchorData *newAnchor, bool *feasible);

    // Activation
    void calculateGraphs();
    void calculateGraphs(Orientation orientation);

    // Simplification
    bool simplifyGraph(Orientation orientation);
    bool simplifyVertices(Orientation orientation);
    bool simplifyGraphIteration(Orientation orientation, bool *feasible);

    bool replaceVertex(Orientation orientation, AnchorVertex *oldV,
                       AnchorVertex *newV, const QList<AnchorData *> &edges);


    void restoreSimplifiedGraph(Orientation orientation);
    void restoreSimplifiedAnchor(AnchorData *edge);
    void restoreSimplifiedConstraints(ParallelAnchorData *parallel);
    void restoreVertices(Orientation orientation);

    bool calculateTrunk(Orientation orientation, const GraphPath &trunkPath,
                        const QList<QSimplexConstraint *> &constraints,
                        const QList<AnchorData *> &variables);
    bool calculateNonTrunk(const QList<QSimplexConstraint *> &constraints,
                           const QList<AnchorData *> &variables);

    // Support functions for calculateGraph()
    bool refreshAllSizeHints(Orientation orientation);
    void findPaths(Orientation orientation);
    void constraintsFromPaths(Orientation orientation);
    void updateAnchorSizes(Orientation orientation);
    QList<QSimplexConstraint *> constraintsFromSizeHints(const QList<AnchorData *> &anchors);
    QList<QList<QSimplexConstraint *> > getGraphParts(Orientation orientation);
    void identifyFloatItems(const QSet<AnchorData *> &visited, Orientation orientation);
    void identifyNonFloatItems_helper(const AnchorData *ad, QSet<QGraphicsLayoutItem *> *nonFloatingItemsIdentifiedSoFar);

    inline AnchorVertex *internalVertex(const QPair<QGraphicsLayoutItem*, Qt::AnchorPoint> &itemEdge) const
    {
        return m_vertexList.value(itemEdge).first;
    }

    inline AnchorVertex *internalVertex(const QGraphicsLayoutItem *item, Qt::AnchorPoint edge) const
    {
        return internalVertex(qMakePair(const_cast<QGraphicsLayoutItem *>(item), edge));
    }

    inline void changeLayoutVertex(Orientation orientation, AnchorVertex *oldV, AnchorVertex *newV)
    {
        if (layoutFirstVertex[orientation] == oldV)
            layoutFirstVertex[orientation] = newV;
        else if (layoutCentralVertex[orientation] == oldV)
            layoutCentralVertex[orientation] = newV;
        else if (layoutLastVertex[orientation] == oldV)
            layoutLastVertex[orientation] = newV;
    }


    AnchorVertex *addInternalVertex(QGraphicsLayoutItem *item, Qt::AnchorPoint edge);
    void removeInternalVertex(QGraphicsLayoutItem *item, Qt::AnchorPoint edge);

    // Geometry interpolation methods
    void setItemsGeometries(const QRectF &geom);

    void calculateVertexPositions(Orientation orientation);
    void setupEdgesInterpolation(Orientation orientation);
    void interpolateEdge(AnchorVertex *base, AnchorData *edge);
    void interpolateSequentialEdges(SequentialAnchorData *edge);
    void interpolateParallelEdges(ParallelAnchorData *edge);

    // Linear Programming solver methods
    bool solveMinMax(const QList<QSimplexConstraint *> &constraints,
                     GraphPath path, qreal *min, qreal *max);
    bool solvePreferred(const QList<QSimplexConstraint *> &constraints,
                        const QList<AnchorData *> &variables);
    bool hasConflicts() const;

#ifdef QT_DEBUG
    void dumpGraph(const QString &name = QString());
#endif


    qreal spacings[NOrientations];
    // Size hints from simplex engine
    qreal sizeHints[2][3];

    // Items
    QVector<QGraphicsLayoutItem *> items;

    // Mapping between high level anchorage points (Item, Edge) to low level
    // ones (Graph Vertices)

    QHash<QPair<QGraphicsLayoutItem*, Qt::AnchorPoint>, QPair<AnchorVertex *, int> > m_vertexList;

    // Internal graph of anchorage points and anchors, for both orientations
    Graph<AnchorVertex, AnchorData> graph[2];

    AnchorVertex *layoutFirstVertex[2];
    AnchorVertex *layoutCentralVertex[2];
    AnchorVertex *layoutLastVertex[2];

    // Combined anchors in order of creation
    QList<AnchorVertexPair *> simplifiedVertices[2];
    QList<AnchorData *> anchorsFromSimplifiedVertices[2];

    // Graph paths and constraints, for both orientations
    QMultiHash<AnchorVertex *, GraphPath> graphPaths[2];
    QList<QSimplexConstraint *> constraints[2];
    QList<QSimplexConstraint *> itemCenterConstraints[2];

    // The interpolation interval and progress based on the current size
    // as well as the key values (minimum, preferred and maximum)
    Interval interpolationInterval[2];
    qreal interpolationProgress[2];

    // ###
    bool graphSimplified[2];
    bool graphHasConflicts[2];
    QSet<QGraphicsLayoutItem *> m_floatItems[2];

#if defined(QT_DEBUG) || defined(Q_AUTOTEST_EXPORT)
    bool lastCalculationUsedSimplex[2];
#endif

    uint calculateGraphCacheDirty : 1;
    mutable uint styleInfoDirty : 1;
    mutable QLayoutStyleInfo cachedStyleInfo;

    friend class QGraphicsAnchorPrivate;
};

QT_END_NAMESPACE
#endif //QT_NO_GRAPHICSVIEW

#endif
